Lucas has a degree in art and multimedia. His art comprises digital drawings, animations, 3D scenes, and interactive art and game design – in short: digital art, an interface between art and technology. In his Bachelor's thesis, he wrote about the representation of queer individuals and related issues in video games. “A lot of times stereotypes are used or very extreme, that is, nonmultidimensional representations of queerness. Characters are either portrayed with an apocalyptic backstory or their queer identity is completely ignored.”
"STORIES OF AN INSTANT" for ARS ELECTRONICA 2020
Overview scene "vergossen"
Overview scene "vergossen"
Lucas assumes that portraying the complex realities of queer people's lives might be considered too uncomfortable for many. “It’s devastating to experience rejection from your friends or family. Other examples include the toxicity of gay dating and sexual violence. Those are topics that are already painful in real life, and that's why developers want to portray them even less in video games. Yet video games are the perfect medium to convey information in a light-hearted way. In video games, you try to tell a story in a light and playful way – an interactive story. This way you can also empathically engage with a queer character.” In order for the representation of queerness to be believable and profound, it is important that queer people are involved in the development process.
"Der Junge von nebenan", 2019
In 2017, Lucas moved to Munich for his studies. “Actually, I didn't want to move to Munich because the city is still pretty close to my hometown and I initially wanted to move far away and be on my own.” Munich, he says, is too elitist for his taste and, above all, too expensive. Nevertheless, he appreciates the beautiful things about Munich, especially the many green spaces. For his Master's degree, however, he wants to move to another place. In the future, he would like to either work in game development or stay in research. “I'm motivated to apply the criticism from my Bachelor's thesis in practice and to bring a queer perspective into game development and create a place of representation.”
© Francesco Giordano, 2022
© Francesco Giordano, 2022
3D Interpretation of "Medea" by Alfons Mucha
“For me, queerness is a mutual understanding without knowing each other. So if I know someone’s queer, I already have a sense of certain things, of how that person may have felt in their life. That's such a unifying element with which you immediately have that little spark of togetherness and community.” For Lucas, this results in a network of people he can get support and give support to.
3D animated short story about creatures existing in Lucas' original story "Golden Island"
© Francesco Giordano, 2021
Lucas has a degree in art and multimedia. His art comprises digital drawings, animations, 3D scenes, and interactive art and game design – in short: digital art, an interface between art and technology. In his Bachelor's thesis, he wrote about the representation of queer individuals and related issues in video games. “A lot of times stereotypes are used or very extreme, that is, nonmultidimensional representations of queerness. Characters are either portrayed with an apocalyptic backstory or their queer identity is completely ignored.”
"STORIES OF AN INSTANT" for ARS ELECTRONICA 2020
Overview scene "vergossen"
Overview scene "vergossen"
Lucas assumes that portraying the complex realities of queer people's lives might be considered too uncomfortable for many. “It’s devastating to experience rejection from your friends or family. Other examples include the toxicity of gay dating and sexual violence. Those are topics that are already painful in real life, and that's why developers want to portray them even less in video games. Yet video games are the perfect medium to convey information in a light-hearted way. In video games, you try to tell a story in a light and playful way – an interactive story. This way you can also empathically engage with a queer character.” In order for the representation of queerness to be believable and profound, it is important that queer people are involved in the development process.
"Der Junge von nebenan", 2019
In 2017, Lucas moved to Munich for his studies. “Actually, I didn't want to move to Munich because the city is still pretty close to my hometown and I initially wanted to move far away and be on my own.” Munich, he says, is too elitist for his taste and, above all, too expensive. Nevertheless, he appreciates the beautiful things about Munich, especially the many green spaces. For his Master's degree, however, he wants to move to another place. In the future, he would like to either work in game development or stay in research. “I'm motivated to apply the criticism from my Bachelor's thesis in practice and to bring a queer perspective into game development and create a place of representation.”
© Francesco Giordano, 2022
© Francesco Giordano, 2022
3D Interpretation of "Medea" by Alfons Mucha
“For me, queerness is a mutual understanding without knowing each other. So if I know someone’s queer, I already have a sense of certain things, of how that person may have felt in their life. That's such a unifying element with which you immediately have that little spark of togetherness and community.” For Lucas, this results in a network of people he can get support and give support to.
3D animated short story about creatures existing in Lucas' original story "Golden Island"